Over the past week, we’ve talked about a number of new options included within the first Android 12 Developer Preview construct. However the brand new audio-coupled haptic impact function is undoubtedly the best out of the lot. The function goals to ship an enhanced haptics expertise by robotically syncing your cellphone’s vibrations with the continuing audio session. It would seemingly make gaming on Android telephones rather more immersive. Together with Google, Qualcomm can be engaged on bringing higher haptics capabilities to Android units. The corporate at present introduced a partnership with LofeIt to carry superior haptics to the Android ecosystem.
In a press launch on the matter, LofeIt revealed that it’s going to work with Qualcomm to ship a “common haptic software program framework that runs natively on the Qualcomm Snapdragon Cell Platform to boost Android telephones with next-generation haptics for cell gaming and different immersive experiences.” Android OEMs will have the ability to license LofeIt’s common software program framework and API for Snapdragon units and allow superior haptics on their telephones.
Talking of the partnership, LofeIt’s Chief Technical Officer, Gwydion ap Dafydd, was quoted saying, “Combining Lofelt haptics with the extendable Snapdragon platform will create a brand new technology of Android units that ship wealthy, pure haptic experiences. We additionally provide builders and engineers extra cross-platform parity and an adaptive expertise that may be directed at a selected system.”
LofeIt explains how its superior haptics resolution will assist shut the hole between the haptics expertise on iOS and Android units. In a separate weblog publish, the corporate highlights all the key variations between the haptics options on the 2 platforms. It then showcases how its common software program framework and API may also help bridge this hole and degree up the haptics expertise on Android units. Sooner or later, the corporate’s haptic framework will even enable Android builders to ship enhanced haptics on system equipment, like supported controllers, with out the necessity to take care of any device-specific APIs.